Alright, stop messing with Sketchup. Lets render with 3dsmax for more challenges.
1. Assigning material in the model. Experimented quite a lot on it. I found that using bitmap with bump will be much more realistic.
UVW map and gizmo is used to make the texture much more realistic.
2. I have been struggling with the daylight system as it makes my 3d render very fake. However, when I have solved the problems, I was overjoyed with the effect. Test render below.
After adjusting the sunlight.
3. Adding in furniture. More materials are assigned on them.
4. Lighting effect is added. IES light is used in some light.
First time added light. Trial and error until I am satisfied with the effect. |
5. Camera is used to capture the view inside the building. Played with wide lens.
7. Images I rendered before editing with photoshop.